Super Smash Bros. Melee: Revision 3

Quite a few people have been asking for a mod that fixes all of the jank programming that resulted from the game’s short development cycle and I had been working on a mod titled Melee DX that combined Melee’s original design philosophy with a rebalanced cast. The overall project has been in development for over one year and a half now, so I believe now is the time to finally release it!

Introducing…

Super Smash Bros. Melee: Revision 3!

Or, in other words: Super Smash Bros. Melee v1.03.

This mod is not affiliated with Hax’s 1.03 memory card!

What is the goal of Super Smash Bros. Melee: Revision 3?

Melee had a very rough development cycle: HAL Laboratory were given 13 months to finish the game in time for the GameCube’s launch date. They delivered: NTSC version 1.00 was released first, followed by an immediate hotfix in the form of 1.01… and then 1.02! The final revision, PAL, was released to Europe, Australia, and other parts of the world that used the PAL television encoding format. Each of these revisions offered some degree of bug fixes, but in the end, Melee had still not been fully remedied as oversights in both character files and code continued to lurk.

Super Smash Bros. Melee: Revision 3 is a mod that aims to iron out all of these inconsistencies, mistakes, oversights and errors that were never officially fixed while also offering a fully faithful rebalancing of the original cast, simulating a final ‘Nintendo-Style’ patch that would have been released before development on Brawl began.

 
More information at: SmashBoards Thread
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Fantastic QoL mod! Helps realize a more fleshed out version of Melee if they had more time.