Minimal Melee v1.1

A new version for Not Melee 3 is out just in time for the 1 year anniversary and is called Minimal Melee v1.1

Thank you so much to Altafen for making a lot of the huge codes that I’ve been wishing to add for a while such as port dependent colored hitboxes. I also simplified a lot more stages by deleting stuff, and made some other modifications. Tested in an online April Fools tournament with no desyncs.

some updates from not melee 3:
– all tourny legal stages and many non-legal stages are modified to have minimal objects (not all nonlegal stages are complete in v1.1)
– made reflector hitbox transparent (for shine)
– friendly indicator for teams [Fizzi, UnclePunch]
– disabled kill explosions gfx [UnclePunch]
– disabled screen shake [Achilles1515]
– disabled electric sfx [Altafen]
– sound effect on failed L-Cancel [Altafen]
– hitbox color darkens based on damage it deals [UnclePunch]
– model parts will flash colors to indicate things like red for failed l-cancel [Achilles1515, Fizzi], green for grab pummel available [Cappy], yellow during shield stun [Dan Salvato, standardtoaster, Stratocaster]
– hitboxes such as sheik and mewtwo up b are HIDDEN – HUGE THANK YOU TO [Altafen]
– shield color port dependent like vanilla
– hitbox colors are port dependent – HUGE THANK YOU TO [Altafen]
 
This is a delta patch for the mod which is used by patching your SSBM iso with xdelta.
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