A new version for Not Melee 3 is out just in time for the 1 year anniversary and is called Minimal Melee v1.1
Thank you so much to Altafen for making a lot of the huge codes that I’ve been wishing to add for a while such as port dependent colored hitboxes. I also simplified a lot more stages by deleting stuff, and made some other modifications. Tested in an online April Fools tournament with no desyncs.
some updates from not melee 3:
– all tourny legal stages and many non-legal stages are modified to have minimal objects (not all nonlegal stages are complete in v1.1)
– made reflector hitbox transparent (for shine)
– friendly indicator for teams [Fizzi, UnclePunch]
– disabled kill explosions gfx [UnclePunch]
– disabled screen shake [Achilles1515]
– disabled electric sfx [Altafen]
– sound effect on failed L-Cancel [Altafen]
– hitbox color darkens based on damage it deals [UnclePunch]
– model parts will flash colors to indicate things like red for failed l-cancel [Achilles1515, Fizzi], green for grab pummel available [Cappy], yellow during shield stun [Dan Salvato, standardtoaster, Stratocaster]
– hitboxes such as sheik and mewtwo up b are HIDDEN – HUGE THANK YOU TO [Altafen]
– shield color port dependent like vanilla
– hitbox colors are port dependent – HUGE THANK YOU TO [Altafen]
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This is a delta patch for the mod which is used by patching your SSBM iso with xdelta.


also made 1.2 to add back some common visuals people use on stages like arrows on pokemon stadium platforms etc https://anonfiles.com/4aPeg3pcz5/1_2_Patch_rar
new link because previous link died: https://www.mediafire.com/file/smk0k8y061geb9y/1.2_Patch.rar/file